EARLY ACCESS // PC · STEAMSource check · 2026-09-17

Field guides · Character choices

Your first Dimraeth character

Choose your weapon, understand your passive, and spend attributes with a spell plan in mind.

The short answer

Choose the weapon style you want through your race, then inspect the class combination’s passive and skill tree. Before investing attributes, read the requirements and casting costs of the spells you want to use. A good allocation for one Archetype can be a poor fit for another.

This guide uses Revvy’s character walkthrough, Larry Puss’s build experiments, SwoleBenji’s starter route and Pixel Rookie’s review. Gameplay details are attributed to those recordings; we have not independently tested every value. Current availability is checked against Mudtek’s launch announcement.

Race determines your starting weapon style

The creator walkthroughs agree that weapon style is tied to race. Your class adds another part of the build rather than replacing that weapon choice.

RaceWeapon style described in the videosReason to consider it
HumanSword and a ranged bow/crossbow optionSwitching between melee and ranged weapon attacks
MinotaurTwo-handed battle axeBroad melee swings
ElfTwin daggersFast close-range attacks

Revvy and SwoleBenji call the Human ranged weapon a bow; Pixel Rookie calls it a crossbow. This wording difference does not establish two separate equippable ranged weapons. All three describe Human as the race with the melee/ranged weapon switch.

Brawler, Mage and Shadow are the current classes. Some recordings use Magician for Mage and informal terms such as rogue or assassin for a playstyle. Those are not evidence of extra launch classes. See the class roster and race guide.

Revvy — first character guide Pixel Rookie — gameplay review Early Access launch announcement

Read the central passive before spending attributes

A race–class pairing forms an Archetype. The older official design post describes distinct trees for those pairings; the current videos show why the pairing also matters when choosing attributes.

Revvy compares an Elf setup whose passive adds stamina from Agility with a Human Shadow setup whose passive adds attack speed from Adventure. SwoleBenji’s Minotaur Brawler instead uses a Strength-related stamina benefit. These examples explain why advice such as “put everything into Strength” cannot be applied across the roster.

Revvy’s walkthrough also shows Earthshaker for Minotaur Mage and Elemental Ranger for Human Mage. These are names observed in his character-creation screen, not an exhaustive verified list of all Archetype titles.

Revvy — first character guide SwoleBenji — Minotaur starter route

Separate learning requirements from casting costs

Larry Puss’s spellbook example makes a useful distinction:

Part of the spellbookWhat you need to know
Required attributesWhether your character can learn the spell
Concentration, marked with a pale circular symbolA resource spent when casting
Stamina, marked with a lightning symbolAnother casting resource; some spells need both
Cooldown, marked with an hourglassHow soon you can use the spell again
Item weight and gold valueInventory information, not extra resources consumed per cast

In his Frozen Strike example at 01:36–03:51, the displayed costs are 8 concentration and 15 stamina, with a 3-second cooldown. Those numbers describe that recording. Read your current tooltip before planning a rotation around them.

An Agility-heavy physical build may still be unable to learn a hybrid spell. Conversely, meeting the learning requirements does not guarantee enough resources to cast repeatedly and defend. Check both before buying or crafting a new spellbook.

Larry Puss — build experiments

Train with a short list of priorities

Revvy demonstrates spending earned XP on attributes through training at a trainer or fire, with progression awarding skill points. Plan around the next useful spell or passive rather than spreading points evenly by default.

  1. Read your central Archetype passive.
  2. Choose a main skill or status effect to build around.
  3. Check the attributes needed to learn your intended spells.
  4. Inspect the resource pool and recovery that let you use them in combat.
  5. Follow connected skill nodes toward an ability you will actually use.

World exploration and NPC progression can open spell options outside your starting tree. The videos show merchant crafting lists as well as spellbook markers. SwoleBenji’s Tendon Slice example at 20:39–21:07 unlocks a recipe first: discovering a marker is not always the same as learning an immediately usable spell.

Revvy offers a rough directional reading of the tree but explicitly expresses uncertainty about parts of it. Use node names, descriptions and search; do not assume compass directions have identical meanings for every pairing.

Revvy — first character guide SwoleBenji — Minotaur starter route

Can you reset attributes?

Revvy shows an Elixir of Rebirth offered for 500 gold after bringing Bever to the Sanctum and upgrading his shop to level one, at 03:56–04:14. This is a recorded route to an attribute-reset item; check the current shop and item description for availability, price and effect.

Pixel Rookie describes respeccing as easy and low-investment, while Revvy says repeated changes cost him substantial gold. Those are different assessments of cost, not proof that every reset is free. Do not assume changing skill nodes and resetting trained attributes use the same procedure or that either changes your race and class.

Revvy — first character guide Pixel Rookie — gameplay review

Do attributes increase carrying capacity?

We would not allocate points solely on that assumption. Revvy describes Adventure as improving carrying capacity, while SwoleBenji notes changes to encumbrance and demonstrates world shrines increasing it. A launch-period Steam player also reports a conflict between the Adventure tooltip and the Codex. That report has no resolution in the thread we checked.

The sources do not establish a reliable current per-point formula. Compare the actual carrying-capacity value in your own game and use the world upgrades you find, rather than copying an older attribute claim.

Steam player report — carrying capacity

Before leaving character planning

Check that you like the race’s weapon, understand the pairing’s passive, and can explain how your first few skills support one another. Keep useful equipment for later experiments: Larry Puss demonstrates joining an existing world with another character and using a saved set.

For a concrete melee route and an Elf buff-conversion example, read Dimraeth builds. For joining friends and the distinction between character and world progress, read multiplayer.

Follow the evidence

Sources & version notes

Source check: September 17, 2026. Launch announcements establish availability. Older design descriptions provide context; they do not verify current skill values or balance.

  1. Early Access launch announcement
  2. Character creation — November 2025
  3. Revvy — first character guide
  4. Larry Puss — build experiments
  5. SwoleBenji — Minotaur starter route
  6. Pixel Rookie — gameplay review
  7. Steam player report — carrying capacity

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