EARLY ACCESS // PC · STEAMSource check · 2026-10-04

Field guides · Character choices

Dimraeth character creation: race, class, and respec

Pick a race and class in Early Access, then see which attributes and skill points you can reset.

The short answer

To create a character in Early Access, choose one race and one class. Race sets the weapon style—Human a sword plus a ranged option, Minotaur a two-handed axe, Elf twin daggers—and class is Brawler, Mage, or Shadow. Read that pairing’s passive before you spend attributes. Compare classes, races, and, once you know the loop you want, builds. You can respec attributes with Befr’s Elixir of Rebirth (the recorded route is 500 gold after his Earlwood quests and a Level 1 shop). A player report, not an official note, says Rahaner in the Guild respecs skill-tree points. Neither route changes race or class. The advertised 48 Archetypes are the wider plan, not the current 3×3 roster.

This guide uses Revvy’s character walkthrough, Larry Puss’s build experiments, SwoleBenji’s starter route and Pixel Rookie’s review. Gameplay details are attributed to those recordings; we have not independently tested every value. Current availability is checked against Mudtek’s launch announcement.

Current Early Access choices versus the full plan

QuestionCurrent answer
Playable racesHuman, Minotaur and Elf
Playable classesBrawler, Mage and Shadow
Playable race–class pairingsNine combinations in the current 3×3 roster
Advertised 1.0 scopeEight or more races, six classes and at least 48 Archetypes
Persona choices in the design explanationHero, Stoic, Scholar and Joker

The official character-creation post describes race + class as an Archetype, with a distinct passive and combined tree. Its larger 8×6 roster is a development target. Do not read Fairy or another example from that post as a currently selectable race.

Persona is separate from race and class. The same official explanation says Persona makes matching dialogue options appear more often but does not permanently lock the character into one response style; later choices can shift the tendency. The source does not establish a current post-creation Persona-edit menu.

Early Access launch announcement ↗ Character creation — November 2025 ↗

Race determines your starting weapon style

The creator walkthroughs agree that weapon style is tied to race. Your class adds another part of the build rather than replacing that weapon choice.

RaceWeapon style described in the videosReason to consider it
HumanSword and a ranged bow/crossbow optionSwitching between melee and ranged weapon attacks
MinotaurTwo-handed battle axeBroad melee swings
ElfTwin daggersFast close-range attacks

Revvy and SwoleBenji call the Human ranged weapon a bow; Pixel Rookie calls it a crossbow. This wording difference does not establish two separate equippable ranged weapons. All three describe Human as the race with the melee/ranged weapon switch.

Brawler, Mage and Shadow are the current classes. Some recordings use Magician for Mage and informal terms such as rogue or assassin for a playstyle. Those are not evidence of extra launch classes. See the class roster and race guide.

Revvy — first character guide ↗ Pixel Rookie — gameplay review ↗ Early Access launch announcement ↗

Read the central passive before spending attributes

A race–class pairing forms an Archetype. The older official design post describes distinct trees for those pairings; the current videos show why the pairing also matters when choosing attributes.

The official design explanation also says attributes are purchased with XP and that their cost depends largely on the race–class pairing. Investing heavily in attributes that are expensive for that Archetype can leave fewer total attributes at the level cap. Its Fairy Magician comparison is an example of the intended system, not evidence that Fairy is playable in the current Early Access roster.

Revvy compares an Elf setup whose passive adds stamina from Agility with a Human Shadow setup whose passive adds attack speed from Adventure. SwoleBenji’s Minotaur Brawler instead uses a Strength-related stamina benefit. These examples explain why advice such as “put everything into Strength” cannot be applied across the roster.

Revvy’s walkthrough also shows Earthshaker for Minotaur Mage and Elemental Ranger for Human Mage. These are names observed in his character-creation screen, not an exhaustive verified list of all Archetype titles.

Revvy — first character guide ↗ SwoleBenji — Minotaur starter route ↗

Separate learning requirements from casting costs

Larry Puss’s spellbook example makes a useful distinction:

Part of the spellbookWhat you need to know
Required attributesWhether your character can learn the spell
Concentration, marked with a pale circular symbolA resource spent when casting
Stamina, marked with a lightning symbolAnother casting resource; some spells need both
Cooldown, marked with an hourglassHow soon you can use the spell again
Item weight and gold valueInventory information, not extra resources consumed per cast

In his Frozen Strike example at 01:36–03:51, the displayed costs are 8 concentration and 15 stamina, with a 3-second cooldown. Those numbers describe that recording. Read your current tooltip before planning a rotation around them.

An Agility-heavy physical build may still be unable to learn a hybrid spell. Conversely, meeting the learning requirements does not guarantee enough resources to cast repeatedly and defend. Check both before buying or crafting a new spellbook.

Larry Puss — build experiments ↗

Train with a short list of priorities

Revvy demonstrates spending earned XP on attributes through training at a trainer or fire, with progression awarding skill points. Plan around the next useful spell or passive rather than spreading points evenly by default.

  1. Read your central Archetype passive.
  2. Choose a main skill or status effect to build around.
  3. Check the attributes needed to learn your intended spells.
  4. Inspect the resource pool and recovery that let you use them in combat.
  5. Follow connected skill nodes toward an ability you will actually use.

World exploration and NPC progression can open spell options outside your starting tree. The videos show merchant crafting lists as well as spellbook markers. SwoleBenji’s Tendon Slice example at 20:39–21:07 unlocks a recipe first: discovering a marker is not always the same as learning an immediately usable spell.

Revvy offers a rough directional reading of the tree but explicitly expresses uncertainty about parts of it. Use node names, descriptions and search; do not assume compass directions have identical meanings for every pairing.

Revvy — first character guide ↗ SwoleBenji — Minotaur starter route ↗

Can you reset attributes?

Yes. Revvy’s recorded sequence at 03:56–04:14 shows this route in game build eDev 0.107.7641:

  1. Finish Befr’s entire quest chain in Earlwood to bring him back to the Sanctum.
  2. Use the building desk to upgrade Befr’s Shop to Level 1.
  3. Trade with Befr and buy the Elixir of Rebirth for 500 gold.
Dimraeth building upgrade screen showing Befr's Shop at Level 1 while the right panel previews Level 2
The left-side building list shows Befr’s Shop at Level 1. The Level 2 panel on the right is the next upgrade preview, not the current shop level. Captured from Revvy’s guide.Watch the source segment ↗

The item tooltip says the elixir undoes all allocated Attributes and returns their value as XP. This is not a free toggle: the captured price is 500 gold, and Revvy says repeated resets consumed a meaningful amount of gold.

Elixir of Rebirth tooltip in Befr's Shop showing a 500 gold price and attribute reset effect
Elixir of Rebirth: 500 gold. The tooltip says it resets allocated Attributes and returns their value as XP. Captured from Revvy’s guide.Watch the source segment ↗

Why some posts say Level 2

A Reddit community guide says Befr must be Level 2. The captured sequence is stronger evidence for this narrow detail: its building list shows the shop already at Level 1, the right panel previews the Level 2 upgrade, and the following trade view contains the elixir. We therefore use Level 1 for the recorded build while keeping the version visible so the route can be rechecked after patches.

Skill-tree points use a different reset

The same community guide identifies Rahaner inside the Guild as the NPC for skill-tree respecs. A follow-up says the gold cost unassigns points rather than deleting them. This part is a player report, not a developer statement, and it is separate from the Elixir of Rebirth route above.

Neither reset demonstrates a way to change the character’s race or class. Check the current confirmation screen before spending gold, especially after an Early Access update.

Revvy — first character guide ↗ Pixel Rookie — gameplay review ↗ Reddit community — respec routes ↗

Do attributes increase carrying capacity?

We would not allocate points solely on that assumption. Revvy describes Adventure as improving carrying capacity, while SwoleBenji notes changes to encumbrance and demonstrates world shrines increasing it. A launch-period Steam player also reports a conflict between the Adventure tooltip and the Codex. That report has no resolution in the thread we checked.

The sources do not establish a reliable current per-point formula. Compare the actual carrying-capacity value in your own game and use the world upgrades you find, rather than copying an older attribute claim.

Steam player report — carrying capacity ↗

Before leaving character planning

Check that you like the race’s weapon, understand the pairing’s passive, and can explain how your first few skills support one another. Keep useful equipment for later experiments: Larry Puss demonstrates joining an existing world with another character and using a saved set.

For a concrete melee route and an Elf buff-conversion example, read Dimraeth builds. For joining friends and the distinction between character and world progress, read multiplayer.

Follow the evidence

Sources & version notes

Source dates and evidence limits are listed below. Launch announcements establish availability. Older design descriptions provide context; they do not verify current skill values or balance.

  1. Early Access launch announcement ↗
  2. Character creation — November 2025 ↗
  3. Revvy — first character guide ↗
  4. Larry Puss — build experiments ↗
  5. SwoleBenji — Minotaur starter route ↗
  6. Pixel Rookie — gameplay review ↗
  7. Reddit community — respec routes ↗
  8. Steam player report — carrying capacity ↗

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