The short answer
For a straightforward melee starting point, consider Minotaur Brawler with a bleed focus. SwoleBenji demonstrates this route on Moderate difficulty. If you prefer making your own build, start with one damage or status theme, check your spells’ requirements and resource costs, then choose passives and equipment that support the same loop.
This guide combines four creator transcripts with current official release information. The routes below are creator examples, not our own damage benchmarks or a proven best-build ranking. Early Access launched with three races, three classes and a level cap of 25; its skill trees were overhauled for launch.
Early Access launch announcement ↗Choose a build direction
| Starting direction | What makes it interesting | What to check first |
|---|---|---|
| Minotaur Brawler, bleed melee | Wide axe attacks, Vortex and repeated bleed application in SwoleBenji’s route | The pairing’s Strength passive and enough resources for defense |
| Elf Shadow, weapon and buff synergies | Fast dagger attacks and interactions between Temporal Surge and Double Strike in Larry Puss’s example | Whether your chosen spells use stamina, concentration or both |
| Mage with a chosen race | Elemental spells alongside the race’s weapon kit; Pixel Rookie’s group includes an ice-focused Minotaur Mage | Spell requirements and the weapon you want, rather than assuming every Mage plays at range |
The classes guide covers the roster. For weapon choice, Archetype passives and attribute planning, see character creation.
Minotaur Brawler: bleed starter priorities
SwoleBenji presents this as an accessible farming character that can later supply other characters with gear. His demonstration uses Moderate difficulty and favors clearing groups. It does not establish the fastest boss killer or the best option on every difficulty.
1. Build around the pairing’s Strength passive
The route invests heavily in Strength for physical damage and the extra stamina supplied by this particular pairing. The creator explicitly says at 26:45–27:09 that the Strength-to-stamina approach does not apply to every character. Read the central passive before copying the allocation.
Keep early health bonuses while damage comes from attributes. In the video’s example, a 30-point health set bonus is larger than 5% of 276 health, which is 13.8. That comparison explains his early preference for flat health; it is not a rule that percentage bonuses are always worse.
2. Work toward Vortex and Repeating Vortex
At 23:36–24:26, the creator follows health nodes toward Minotaur Blood, attack speed and bleeding nodes, then Vortex and Repeating Vortex. Treat these as priorities to locate in your current tree rather than a permanent left/right click map.
Before Vortex is available, the demonstration weaves Quick Jab and Heavy Strike between regular attacks. Once the repeat modifier is unlocked, Vortex becomes the route’s main group attack and bleed application tool.
3. Add Furious Strike and its bleed branch
At 41:07–42:25, the route adds Furious Strike, its kill-reset upgrade, reduced health sacrifice and Rending Strike for bleed application. The health cost matters: a reset on killing a weak enemy does not make repeated casts free or guarantee a reset against a boss.
Later priorities include Whirl of Gore, Enraging Vortex and further bleed support. The creator’s own summary at 1:03:14 is to prioritize bleeding before rage. He also acknowledges he has not mathematically optimized maximum damage, so there is no basis for calling this a solved endgame build.
4. Use a repeatable combat loop
Engage when you have room to land Vortex, apply bleed, and move out while dangerous attacks or your cooldowns resolve. Use Furious Strike’s reset when it can secure a kill. Preserve enough stamina to defend and watch the health spent by your skills.
The video later adds consumables and a combat pet to support bleed. Those are additions to the route, not prerequisites for starting it. Likewise, reserve equipment that modifies a spell you plan to learn; an inactive spell bonus is not an immediate upgrade.
SwoleBenji — Minotaur starter route ↗Human Mage: a Burning build direction
In a pre-launch discussion, the DimraethDev account suggests Fireball and Conflagration to apply Burning, then equipment that supports the effect or oil to spread it. The same post describes a Combusting Fireball modifier that consumes Burning for extra damage. This is a developer’s build example, not a measured best-in-slot loadout.
Developer — spells and Human Mage example ↗Use this as a planning sequence:
- Read the current Fireball and Conflagration tooltips and meet their learning requirements.
- Choose how you will apply Burning consistently before adding a skill that spends those stacks.
- If you choose a consuming modifier, watch whether using it now interrupts the damage or setup you wanted to preserve.
- Compare equipment by its effect on this sequence. A bonus to a different status is not automatically useful just because it is on a rare item.
- Test your recovery between casts. Human’s ranged weapon gives you a way to keep attacking without treating every spell cooldown as idle time.
Exact stat totals, a complete gear list and a boss damage benchmark are not established by this source. For now, this is a useful fire-focused direction to experiment with. The ice-focused Minotaur Mage in Pixel Rookie’s review is another example, but the review does not supply enough allocations or equipment details for a complete ice build.
Read skills and spell modifiers to plan generation, consumption and recovery together.
Elf example: turn a buff into another effect
Larry Puss’s example starts with Backstab Strike, which grants Temporal Surge. He then shows Echo of Mutilation converting that resource into Double Strike. The Codex description he reads explains that swings consume Double Strike stacks to deal their damage twice.
The useful pattern is: generate a buff → convert it through a passive → use the attack that consumes it. A node that increases a stack limit will not help much if you cannot generate the buff reliably. Likewise, acquiring stacks does not guarantee that every spell benefits from them.
The same video compares a stamina-only physical skill with Plague Shards, which uses concentration, and Frozen Strike, which uses both resources. Choosing Elf does not automatically make every spell compatible with an all-Agility allocation.
See Larry Puss at 04:14–05:57 for the conversion and 07:15–08:02 for the resource comparison.
Larry Puss — build experiments ↗What does Perfect Vanish mean?
A Steam moderator identifies Vanish as the Elf defensive skill: a perfect use teleports the character behind the enemy. This supports the video’s explanation that Perfect Vanish refers to a timed defensive action, rather than the separately named Vanishing Strike attack. The clarification is from a moderator, not a developer balance announcement.
Steam moderator — Perfect Vanish ↗Should Shadow focus entirely on poison spells?
A Steam player reports poor results with Contagion and Outbreak against decay-resistant enemies. This is one player’s experience, without a full build or comparable test conditions; it does not prove all Shadow casters are unviable. In particular, the post’s estimate of how many enemies resist decay should not be treated as a measured game-wide percentage.
Player experience — Shadow caster ↗Keep three questions separate: what damage the spell’s hit deals, what status it applies, and what scales that status. A spell with decay damage and a poison application is not evidence that poison uses the same resistance or scaling rule as its initial hit.
In a separate Reddit discussion, players point to the Codex and describe poison using the higher physical or magical value. The developer-account reply does not confirm their formula. Check the current Poison and Bleeding entries before moving attributes; this guide does not supply an unverified coefficient or claim that every damage-over-time effect can critically strike.
Community discussion — damage-over-time scaling ↗For your own comparison, use the same enemy type, record the status tick at the same stack count, and change one attribute or item at a time. Separate the direct hit from subsequent ticks. If results vary with the target, inspect its resistances before replacing the entire build.
Match equipment to the loop you actually use
Revvy’s guide explains how equipment can change a spell rather than merely raise damage. His Erupting set example makes a fully charged Erupt leave water pools. That is a reason to examine the spell and its set together before deciding which item is better.
Larry Puss and Revvy both use the Codex’s equipment-set entries to inspect bonuses and drop sources. Larry’s Convergence example lists Dryads and Wildwood Wolves for many pieces. Use the entry for the specific piece you need; this is not a promise that every listed enemy drops the complete set.
A practical upgrade process is:
- Identify the set effect that supports your current skill rotation.
- Check how many pieces activate it before replacing an equipped item.
- Look up the set’s drop sources in the Codex as you discover it.
- Compare the actual rolled stats after upgrading, not just the name or upgrade level.
- Keep promising pieces for a different build before salvaging unwanted equipment.
Revvy shows different stat outcomes on similarly named upgraded items and discusses twelve gear slots. Both he and SwoleBenji show equipment upgraded to +11. These are observations from their recorded builds, not a promise that upgrade limits will remain unchanged throughout Early Access.
Revvy — first character guide ↗ Larry Puss — build experiments ↗Fix the weak link before changing everything
| What goes wrong | What to inspect |
|---|---|
| You cannot learn a spell | Its required attributes, separately from the resource cost of casting it |
| You can cast once but cannot sustain combat | Stamina and concentration costs, recovery, and your reserve for defense |
| A passive seems to do nothing | The spell’s category and the exact trigger or buff it requires |
| New gear makes the character feel weaker | A lost set threshold or stats that support a different damage type |
| A copied route does not match your tree | Race–class pairing, game version and unlocked prerequisites |
Change one part at a time and compare similar encounters. Pixel Rookie’s review describes successful bleed and ice-focused characters in the same group, but provides no controlled comparison proving either is strongest. Use those examples as evidence of different workable directions.
Pixel Rookie — gameplay review ↗For training and the distinction between attribute resets and skill changes, continue to the character creation guide.
Follow the evidence
Sources & version notes
Source check: September 17, 2026. Launch announcements establish availability. Older design descriptions provide context; they do not verify current skill values or balance.
- Developer — spells and Human Mage example ↗
- Player experience — Shadow caster ↗
- Community discussion — damage-over-time scaling ↗
- Early Access launch announcement ↗
- SwoleBenji — Minotaur starter route ↗
- Larry Puss — build experiments ↗
- Revvy — first character guide ↗
- Pixel Rookie — gameplay review ↗
- Steam moderator — Perfect Vanish ↗