EARLY ACCESS // PC · STEAMSource check · 2026-10-01

Field guides · Builds & combat

Dimraeth skill tree and effect lookup

Temporal Surge → Double Strike in three steps, Perfect Vanish vs Vanishing Strike, and how to read skill modifiers with sources.

The short answer

Temporal Surge is a buff: Backstep Strike can grant it on hit, Echoes of Mutilation can convert it into Double Strike, and Double Strike makes supported attacks strike twice. Perfect Vanish is a well-timed Elf Vanish defense, not Vanishing Strike. Singing Bellflower is evidenced as a crafting resource, not a skill-tree node.

Skill quick answers

Perfect Vanish

These similar names refer to different actions:

  • Vanish: the Elf defensive action described in a Steam community reply.
  • Perfect Vanish: a well-timed Vanish that teleports the Elf behind the enemy in that player’s clarification.
  • Vanishing Strike: a separate Shadow attack used in Elf Shadow build examples.
  • Flickering Vanish: a modifier of Vanishing Strike that changes its recast positioning, not the Elf defensive action.
  • Rending Vanish: a separate Vanishing Strike modifier that adds Bleeding on hit, with a larger effect from behind in unaffiliated current tree data. Its exact values need a live tooltip check.
Steam community — Perfect Vanish ↗

Do not describe Perfect Vanish as a timed Vanishing Strike. The original Steam question made that guess, and a community reply instead points to the Elf’s Vanish defense. The reply has no visible developer or moderator badge, so it is supporting player evidence rather than an official rules statement. No reliable source reviewed here establishes a numerical timing window.

For the build context and the reported Flickering Vanish issue, use the Elf Shadow guide’s name-by-name section.

Steam report — Flickering Vanish issue ↗

Vanishing Strike fix timeline

  • 0.107.7725: the official notes say the Vanishing Strike teleport-to-ether issue was partially fixed.
  • 0.107.7745: the official notes say Flickering Vanish teleporting players out of the level on its first strike was fixed; the second-strike bug was still under review.

These notes do not confirm that every teleport or soft-lock case is resolved. Keep the skill name, modifier, patch version and reproduction steps with any new report.

Official patch 0.107.7725 ↗ Official patch 0.107.7745 ↗

Temporal Surge

The verified interaction is best read as a chain, not as a second copy of the general modifier advice:

  1. Source: Backstep Strike can grant Temporal Surge when it hits.
  2. Conversion: Echoes of Mutilation can convert Temporal Surge into Double Strike.
  3. Payoff: Double Strike makes supported attack damage instances strike twice; the creator video demonstrates the resulting buff being spent by weapon swings.

Try the Temporal Surge chain in one session

Use this only as a reproducible checklist against your current tooltip and game version—not as a proven best build.

  1. Note the build number (for example 0.107.7779 or newer) and the enemy or training dummy.
  2. Land Backstep Strike and confirm Temporal Surge appears.
  3. With Echoes of Mutilation selected as documented for your branch, confirm Temporal Surge converts into Double Strike.
  4. Spend Double Strike with basic weapon attacks; record whether damage instances visibly double.
  5. Change one variable at a time (modifier, weapon, or enemy). Creators may narrate “Backstab Strike” / “Echo of Mutilation”—trust the on-screen names.

Official 0.107.7779 notes: Harvesting Mutilation nodes raise the Double Strike cap (new value not stated); Blazeborne Daggers Temporal Surge bonus becomes 20% of that keystone’s own damage per stack; Temporal Ripple coefficient 0.70 → 1.12. Label: Official.

This remains an example interaction, not proof of an optimal Elf tree. See also the builds overview and Elf Shadow guide (Convergence/Bleed is a separate loop).

Official patch 0.107.7779 ↗ Unaffiliated data — current Elf tree ↗ Larry Puss — build experiments ↗

The in-game panels visible at 04:30 and 05:35 in Larry Puss’s video read Backstep Strike and Echoes of Mutilation. The narration and auto-transcript sound like “Backstab Strike” and “Echo of Mutilation,” so this page follows the visible game text and current tree data.

Temporal Echo is a separate effect on an enemy in Revvy’s later footage, whereas Temporal Surge is the buff used in this conversion example. Do not merge their triggers or stacks. Official patch 0.107.7779 says Harvesting Mutilation nodes now raise the Double Strike cap, without specifying a new cap. It also changes Blazeborne Daggers so each Temporal Surge stack adds 20% of that keystone’s own damage, replacing a flat bonus, and increases Temporal Ripple’s coefficient from 0.70 to 1.12. These are patch-specific changes, not a complete build rotation.

Official patch 0.107.7779 ↗

This is not a universal rotation for every Elf configuration. Current tree data includes modifiers that change or disable parts of the interaction, and Backstep Strike is not the only possible source of Temporal Surge. Read the selected branch before assuming all three steps still apply.

The Elf Shadow comparison keeps this mechanic separate from Shadow Convergence and Bleed. The builds overview provides the shorter creator example without calling it a best build.

Tendon Slice and Bleed

Tendon Slice can fill a Bleed-application slot before a Bleed payoff, as shown in the Elf Shadow creator route. A separate unaffiliated database lists a Spellbook Tendon Slice crafting relationship, so the skill should not be described as Elf Shadow-exclusive. Check the current recipe, learning requirement and tooltip in your own build. The third-party listing is a source lead, not official confirmation of exact values or a guaranteed acquisition route.

Unaffiliated Tendon Slice data ↗

Is Lionspear a skill?

Do not look for Lionspear as a confirmed skill-tree node. The only exact lead reviewed for this update is a third-party Shadow guide that treats Lionspear as a Thrust-oriented equipment set, not a spell. Without a current in-game tooltip or official item entry, this guide does not publish its piece bonuses or recommend it as required gear.

Third-party guide — Lionspear set lead ↗

Singing Bellflower

The strongest exact-match evidence found is an unaffiliated current game database. It classifies Singing Bellflower as a Resource, describes it as a plant, and lists it in crafting relationships. That supports calling it a crafting resource; it does not establish it as a skill, modifier or skill-tree node.

Unaffiliated data — Singing Bellflower ↗

No official developer post, Steam clarification or captured in-game tooltip reviewed for this update defines its full mechanics. This page therefore does not claim a farm location, respawn timer, drop rate, numerical value or skill-tree synergy. Those details should be added only when a current first-party or in-game source can be checked.

What counts as a racial skill?

A Steam moderator explains that the north and south branches are racial trees; for an Elf, the skills there are Elf skills. That is more specific than assuming every spell cast by an Elf qualifies. The moderator also acknowledges that the presentation is unclear.

Steam moderator — racial abilities ↗

Larry Puss’s video provides a second way to read the distinction: look for the category icon beside the spell. His Backstep Strike example carries a racial category. When a passive affects Elf spells, match that category rather than inferring it from a damage type such as thrust or decay.

Larry Puss — build experiments ↗

The launch included a tree overhaul. Use the current node description and prerequisites for navigation; an older screen position is not enough to reproduce a route.

Early Access launch announcement ↗

Spell upgrades are decisions, not a shopping list

The developer’s pre-launch explanation says modifier choices are exclusive within an aspect. It also describes basic attacks restoring concentration in combat. These are useful design rules to check against your current tooltips, rather than a guarantee that every recovery passive or balance value is unchanged.

Developer — spells and Human Mage example ↗

Compare possible modifiers by their job:

Job in your buildQuestion to ask
Apply a statusCan this reliably prepare the target before the next skill?
Consume a statusIs the immediate payoff worth losing those stacks now?
Convert your buffWhich action generates it, and which action spends the result?
Change casting behaviorDoes charging, channeling or repeating fit the attack windows you have?
Recover resourcesCan the rotation recover enough before you need to defend?

Avoid planning a rotation that assumes mutually exclusive options are active together. Write down the modifier you actually selected beside each spell. Increasing a limit is not the same as generating stacks, and a spell that costs both stamina and concentration can interrupt a sequence even when the nodes look connected.

Add equipment after choosing the interaction

Revvy’s Erupting-set example changes fully charged Erupt by leaving water pools. This illustrates why the relevant question is not just “does this item increase my damage?” but “does its condition match how I use the spell?”

Read the required piece count, the affected spell and any charging condition together. Check the Codex for the set’s drop sources, then compare the actual rolled attributes. Do not discard a functioning set threshold merely to equip a higher-upgrade item whose bonuses support another route.

Revvy — first character guide ↗

Apply the method to a build

Record your race and class, game version, active spells and chosen modifiers, important set thresholds, and the enemy used for comparison. Then note what changed: a faster clear, fewer recovery pauses, or more reliable survival.

For a status builder-and-spender example, see Minotaur Brawler’s Bleed section. For buff conversion and similarly named skills, use the Elf Shadow guide. Compare all starting directions in Dimraeth builds, or review requirements and resets in character creation.

Follow the evidence

Sources & version notes

Source dates and evidence limits are listed below. Launch announcements establish availability. Older design descriptions provide context; they do not verify current skill values or balance.

  1. Early Access launch announcement ↗
  2. Steam moderator — racial abilities ↗
  3. Steam community — Perfect Vanish ↗
  4. Vanishing Strike: Flickering Vanish soft-lock report ↗
  5. Unaffiliated data — current Elf tree ↗
  6. Unaffiliated data — Singing Bellflower ↗
  7. Developer — spells and Human Mage example ↗
  8. Larry Puss — build experiments ↗
  9. Revvy — first character guide ↗
  10. 0.107.7725 Release — Mudtek official patch notes ↗
  11. Release 0.107.7745 — Mudtek official patch notes ↗
  12. Release 0.107.7779 — Mudtek official patch notes ↗
  13. Tendon Slice and Spellbook references — unaffiliated game database ↗
  14. Third-party guide — Lionspear set lead ↗

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